So… you’re webbed. What now?

The strength of Spider-Man’s webbing in the Marvel Multiverse RPG is a hot topic. Some folks think a TN of 20 is flat out broken, and in the inaugural “Tony’s Workshop”, Marvel has heard this feedback and said they’ve been “tinkering” and suggested a TN of 18. Some folks say that’s too high, as well. I say… no way! There are lots of ways to increase your character’s chances of escaping these bonds, you just have to get more creative than making a simple melee check each round to break free.

1) Have an ally with a higher Melee do it for you. Any character can use “Escape” as a Standard Action to help someone else. Only the Reaction has to be used on yourself.

2) Don’t forget you can immediately use Escape as a Reaction once the grabbed or pinned condition is applied. That's a free attempt I don't always see players taking advantage of.

3) If you try to break free and fail, an ally can use the “Help Teammate” reaction to give you an Edge. They can use this Reaction even if you fail your free Reaction in #2 above.

4) You can use the “Help” Standard Action to give yourself an Edge on your attempt to break free the next round.

5) If you get a Fantastic Failure on any of those rolls (and with all Edges suggested above, odds aren't that bad), you can ask the Narrator if you can reduce the TN on your next attempt, suggesting that you “loosened” the webs on your first attempt.

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Building a Disney+ Echo Variant